http://im.wk.io/images/3fe10e4/wii-2-grafica-super-e-nuovo-controller.jpgJapanese video games giant Nintendo have confirmed that a successor to Wii, their hugely successful home console, will be released in 2012.


In a brief statement, Nintendo said it “will show a playable model of the new system and announce more specifications at the E3 Expo". E3 is a huge annual games showcase which this year will be held between June 7-9, in Los Angeles.
Nintendo’s statement follows recent rumours that have circulated over the console, thought to be codenamed “Project Cafe”. It is believed the console will provide high-definition gaming, technologically on par with if not bettering, Microsoft’s Xbox 360 and Sony’s PlayStation 3. Other rumours include the possibility of touch-screen controllers that could even receive images streamed from the central hub console.
While nothing has been confirmed, it is likely that Nintendo will be focusing on providing a new type of gameplay, rather than high-end visuals.Nintendo president and CEO Satoru Iwata recently commented in a Japanese press conference that Nintendo were producing a new home console because “it became difficult for developers to surprise customers with the current Wii."
In a recent interview with The Daily Telegraph, Nintendo’s Shigeru Miyamoto said of any possible new console: “There’s definitely space for uniqueness in a home console. As you know the Wii is family orientated, played in the living room of the household. We’re hoping to evolve that, and there’s a variety of options we can think of.”
The Wii has proved a remarkably popular console, with Nintendo also announcing yesterday that the motion-controlled console has sold over 86 million units worldwide since its release in 2006.

Source : http://www.telegraph.co.uk/technology/nintendo/8473585/Nintendo-Wii-successor-to-be-released-in-2012.html


http://static.incgamers.com/images/screenshots/24643thumb.jpg Shadows of the Damned is a "punk horror from hell" created by three of Japanese games development's leading lights, Tom Hoggins travels to the underworld and speaks to director Suda 51



Formats: Xbox 360, PS3
Developer: Grasshopper Manufacture
Publisher: EA
Released: 24 June 2011
Announced last year, Shadows of the Damned became hot property before a single screenshot found its way onto the Internet. Largely because of three people: Goichi Suda, Shinji Mikami and Akira Yamaoka; a tantalising triumvirate of the Japanese game industry's brightest lights. Suda (known as Suda 51) is the wild, inspired mind behind cult darlings Killer7 and No More Heroes. Mikami is credited with the invention of Resident Evil and revitalising the survival horror genre. While Yamaoka is the extraordinarily talented composer and sound engineer most famous for his haunting work on the Silent Hill series.
So just what would a think tank of Japan's most imaginative game designers come up with?
"In short," Suda 51 says, looking relaxed and content in his trademark leather jacket and rock t-shirt. "It’s a punk horror from hell."
Or perhaps more literally, it's a punk horror in hell, casting you as the fabulously named Garcia Hotspur, a leather-clad biker who finds his way to the depths of the underworld in search of his girlfriend, Paula, captured by the demon king Fleming. Suda 51 tells me that Garcia is Benicio del Toro imagined as a Hell's Angel, a feisty but smooth Latino charmer.


Dropped into Garcia's leather chaps in a hands-on session, I find a familiarly chunky third-person shooter. The controls have Mikami's fingerprints all over them, bearing more than a passing resemblance to Resident Evil 4 and 5, with a camera snapped closely to Garcia's back and whipping forward over the shoulder when taking aim. Suda 51 and Mikami have worked together before on Lynchian mind-twister Killer7, and I ask Suda what roles each of them played in constructing Shadows of the Damned.

"Mikami-san is the producer, he worked a lot on combat especially." Suda explains. "I came up with a lot of new ideas and Mikami-san would give us feedback, saying “Oh yeah, that works, that’s fine” or he would say “oh, that might not appeal to a wider audience”.

Shadows of the Damned certainly appears to be aiming at a broader demographic than usual for a title from Grasshopper Manufacture (Suda 51's development studio). And it's little surprise, considering the publishing rights were snapped up by US behemoth Electronic Arts, the second largest third party publisher in the industry.

"Working with EA, they gave a lot of support and ideas," explains Suda of Grasshopper's relationship with the publisher. "They were very respectful of our creativity. But at the same time we were very comfortable having EA with us, because they have that wide market."

But while the general aim of Shadows of the Damned might be wide, the individual flair of its creators remains undimmed, shining through in Shadows' gruesome aesthetic. This is no ordinary hell --all fire and brimstone-- this is a hell created by Fleming's twisted psyche. It's a grimy, unsettling place. Cobbled streets intertwine with each other, dismembered limbs piled in filthy corners and dark alleyways. Old style propaganda is slapped on the wonky stone walls of ornate, gothic architecture. Aside from the grotesque bestiary of the damned that block your path, the tidal wave of severed heads that come tumbling down a street behind me, and the giant neon sign that screams "WELCOME TO HELL" in pink and black from the front of an opera house, I remark that Shadows of the Damned's grimy feel resembles Victorian London.
"Really?!" Suda exclaims, looking pleased but genuinely taken aback. "Actually at the very beginning of the project we went to take pictures of Edinburgh and Prague, so you might see a little bit of that in there. But I’m really glad to hear you say that. I didn’t want a ‘simple’ hell. I wanted to give the taste that demons actually live there."

The demons that stalk the streets of Fleming's underworld prefer the dark embrace of shadows. Often when entering an area, a thick oily gloop covers the streets, your enemies feed from it and the black goo saps Garcia's life. While shrouded in darkness, demons cannot be hurt. The shadows evoke a frantic sense of panic, as you try and burst through an area unscathed, or bring the area back to the light. To do so, first you must locate a golden deerhead hidden in a corner of the area, and blast it with your "light shot" which will wipe the area clean of darkness. Then a quick whack with your flaming torch or another light shot will set the demons up to be defeated with conventional firearms.

Well, I say conventional, but while your arsenal is ostensibly made up of a pistol, assault rifle, shotgun and grenade launcher, you only hold one weapon, which is also your companion on this hellish road trip. This is Johnson; a babbling, English-accented skull. Johnson can morph into each weapon at the touch of a button, and absorbs teeth and bones to be used as bullets. And he's always on hand to play off Garcia and deliver a foul-mouthed quip.

While the overall tone of Shadows of the Damned appears to be darkly comic, Grasshopper aren't afraid of throwing in gruesome psycho-horror. As Garcia, fighting through Fleming's hell, I see Paula, dressed in white negligee flutter round a corner. Giving chase, I find the horrible sight of her severed head lying next to her dismembered body. But as Garcia starts to break down, "Paula" replaces her head onto her body, let's out a guttural roar and transforms into a gore-soaked demon. It's horrible, but Johnson cuts through the milieu with a crude remark. One expects Shadows of the Damned's tempo to be set by this comedy/horror interplay.
Also making shadows dance to a tune, of course, is Yamaoka. His phenomenal work on Silent Hill goes beyond simple soundtracking, his work affecting the game world itself. Does his score provide the same well of inspiration for Shadows of the Damned? "Of course," says Suda. "The music itself drives the game. It actually sets the rhythm of the levels. A lot of our staff members were saying when they heard the music “let’s do it this way”."

With the vaunted trio of designers seemingly working in such harmony, Shadows of the Damned looks to be a demented distillation of the work they are best known for. There might not be any great revolution in that, but by building those twisted paths they know so well, they should provide a highway to hell worth travelling.

Pre-order Shadows of the Damned (Amazon UK)
Pre-order Shadows of the Damned (Amazon US)

Source : http://www.telegraph.co.uk/technology/video-games/8476497/Shadows-of-the-Damned-hands-on-preview.html


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Nous vous en avions déjà parlé dans ce billet, Gameloft développe le jeu iPhone de Fast & Furious 5 pour accompagner la sortie prochaine du film.

C'est maintenant chose faite, le jeu Fast & Furious 5 est disponible sur l'App Store au prix de 3€99.
Description
Vous incarnez Brian O'Conner, un fugitif recherché, et rassemblez à vos côtés les meilleurs pilotes, vous prenez le volant d'une caisse de rêve et affrontez des adversaires dans ce jeu de course basé sur le scénario du cinquième film Fast & Furious.

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  • Échappez à l'intraitable agent fédéral Luke Hobbs dans les rues de Rio de Janeiro, de la République dominicaine, de Hong Kong, etc. !
  • Prenez le volant des voitures du film, dont les récentes Dodge Challenger 2011 et Dodge Charger 2011.
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  • Découvrez la fonction Rembobinage et ayez une seconde chance de prendre un virage serré ou d'éviter un obstacle.
  • Des événements dévastateurs : les éléments du décor s'effondrent ou explosent, modifiant le circuit et créant de nouveaux obstacles !
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  • Mode multijoueur : partagez l'action avec vos amis ou participez à des courses jusqu'à 10 joueurs en ligne !
  • Personnalisez entièrement votre voiture avec des packs de tuning et améliorez ses performances !
Le trailer officiel en vidéo.


Vous pouvez acquérir Fast & Furious 5 pour iPhone ici sur l'App Store au prix de 3€99.
Des premiers retours d'utilisateurs parmi nos lecteurs ? Le ramage vaut-il le plumage ? ;-)

Source : http://www.iphon.fr/post/2011/04/29/Fast-Furious-5-%3A-le-jeu-officiel-pour-iPhone-roule-sur-le-store-%28video%29


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 Un peu plus d’un an après Zenonia 2 (disponible ici sur l'App Store), la série de Gamevil revient avec le 3ème opus (disponible ici pour 3€99 sur l'App Store).
Description :
Vous devrez explorer le vaste monde de Migard avec 227 endroits uniques et 136 quêtes mêlant action et aventure.



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Une longue aventure vous attend que vous devrez débuter en choisissant l’une des 4 classes de personnage : Chevalier à l’épée, Chasseur de l’Ombre, Tireur Mécanique et Shaman de la Nature.

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Combattez à travers le nouveau mode Salle d’Execution des donjons dans un mode seul ou en co-opération asynchrone
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La vidéo de présentation.


Vous pouvez acquérir Zenonia 3 : The Midgard Story ici sur l'App Store pour 3€99.

Des premiers retours de joueurs parmi nos lecteurs ? Jouabilité ? Graphisme ? Plutôt satisfaits ? ... ou pas.

Source : http://www.iphon.fr/post/2011/04/29/Jeu-iPhone-%3A-Zenonia-3-disponible-sur-l-App-Store-%28video%29

Plusieurs applications gratuites ont été ajoutées dans la journée à notre module de promotions permanent, merci à ceux qui nous les signalent ! Voici les applications et jeux passés en gratuit récemment et pour une durée limitée . Pensez à vérifier la gratuité lors du téléchargement !

Les applications iPhone et iPod Touch :

  • iPhone Drive : gestionnaire de fichier : stockage, visualisation, transfert par WiFi et BT, compression
  • SHOTMaster : pour progresser en golf, un tuto avec des vidéos - 4,5 étoiles US
  • Song Exporter Pro : permet d'exporter les musiques de votre iPhone / iPod / iPad vers un autre ordinateur par WiFi
  • iBattAlarmPro : Un gestionnaie de charge qui vous prévient lorsque votre iPhone , iPod touch et iPad est complètement chargé
  • Collagraphy : Applique un effet "collage de plusieurs photos" à vos clichés

Les jeux :

  • Highborn : jeu de stratégie en tour par tour très bien noté (4 étoiles)

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  • Helicopter : Ce jeu dans lequel vous guidez un hélico dans une grotte en évitant les obstacles ne paie pas de mine graphiquement mais il semble avoir son petit succès sur le store avec 4,5 étoiles aux US

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  • Balance Ball : pilotez la balle à l'accéléromètre en évitant les chutes dans un environnement 3D

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Mais aussi :
 Source : http://www.iphon.fr/post/2011/04/30/Applications-iPhone-ponctuellement-gratuites-du-soir-et-Home-Design-3D-%C3%A0-0%2C79-euro

Sony PlayStation 3 Hack
Free games? Free DLC? What do you want from Sony in compensation for its agonizingly long PlayStation Network outage?

Sony's online network has been down since April 20, after it was hacked by an unknown party. Sony has since been sued, accusing the company of failing to adequately protect, encrypt, and secure its customer data. The suit seeks damages for the data loss and PlayStation Network downtime.

That may have been on Sony's mind on Friday, when the company's latest blog post addressed what will happen to customer's saved games, data, and other aspects of game play.

Perhaps the most interesting bit of information is listed at the bottom, however: "Will there be a goodwill gesture for the time we haven't been able to utilize PSN/Qriocity?" the blog's FAQ asks. "We are currently evaluating ways to show appreciation for your extraordinary patience as we work to get these services back online."

Sony Online Entertainment also said that it will be holding "special events" for subscribers to its "DC Universe Online" and "Free Realms" massively multiplayer online games.
Unlike the Xbox Live network, Sony's PlayStation Network is a free service. But the inability to play multiplayer games, download new demos, movies, and music, and access other online services is grating, especially with so prolonged an outage.


What should customers get?

Since the PSN is a free service, I'm not entirely convinced that we should be compensated with free goodies. On the other hand, that's partially offset by the fact that I still have tons of single-player games on my backlog. If I'm a "Call of Duty" fanatic, I'd be pissed.

And that gives us a foundation to start constructing our argument.

In no particular order, here are five things that Sony might consider giving to customers to appease them:

1.) A free three-month subscription to PlayStation Plus. A $4/month value, the service provides free games, discounts, one-hour game trials, and more. It would be a great way to hook people on the service and give them freebies as a way of saying "We're sorry".

2.) Free multiplayer DLC. Parenting a toddler takes away one of the elements of multiplayer gaming, trash-talking, which means that I usually spend my evenings offing computer-controlled baddies. But picking a few multiplayer-centric games and offering some free DLC (or an experience boost) might be soothe some nerves.

3.) Games, games, games. The easiest solution, but one of the most popular. Allow gamers a $10 ($30?) credit in the PlayStation Store, and let them go nuts. Wall Street won't like it, but to heck with 'em.

4.) Kevin Butler commits a ritual rite of penance via an online video. I think this is due the gaming community anyway, but who wouldn't want to see this?

5.) Free credit monitoring services for a year. Boring, right? Tell that to all the people who feel (correctly or not) that their credit cards were stolen or duplicated after the hack.
Bonus: "I want my cash back so that I can go and purchase and [sic] Xbox 360 Elite! I dont trust Sony anymore!" via @romanticnnature, on Twitter. 
What do you think you're owed, if anything? Chime in in the comments below.

Source : http://www.pcmag.com/article2/0,2817,2384702,00.asp

PopCap logo PopCap Games, maker of popular casual games like Bejeweled, has acquired social game startup ZipZapPlay.

"The team at ZipZapPlay is one of the best in the social games scene, and combined with our existing group in Seattle gives us the opportunity to dramatically expand our development resources," John Vechey, PopCap co-founder and vice president of corporate strategy and development, said in a press release. "While the acquisition creates immediate cross-promotional and operations benefits, this is a strategic move with huge long-term potential; we believe ZipZapPlay can help us further evolve and expand the definition of social games."

ZipZapPlay is behind such titles as Baking Life, a game that has more than 2.2 million active players per month on Facebook. Could this move give top dog social game developer Zynga a run for its money? Zynga is the number one developer on Facebook with about 257 million users playing its games every month. According to AppData, it has the top two games on the social networking site. CityVille has 88.7 million monthly average users and FarmVille has 47 million.

PopCap, by contrast, is the number 14 developer on the site with 16.1 million monthly average users.
But it's clear PopCap is placing an increased emphasis on social games, particularly on Facebook. Besides the acquisition of ZipZapPlay, PopCap recently announced the creation of "4th and Battery," a development studio aimed at creating games for Facebook, PCs, and iOS-based devices.

"Adding ZipZapPlay's strong design and development team to our rapidly-growing social games group is a big move for us," PopCap co-founder and chief creative officer Jason Kapalka said. "ZipZapPlay is a great cultural fit: a truly creative company that lives and breathes in the space."

Financial details of the acquisition were not disclosed.

Source : http://www.pcmag.com/article2/0,2817,2384706,00.asp